Elite Dangerous

It was getting late, and I was running behind schedule trying to carry well-paying tourists back to their destination. While they partied in the back of the limo, drinking and having a great time, I was stuck in the driver’s seat trying to navigate a strange route through increasingly perilous territory. With my eyes glued to the clock and my foot on the gas, I was already doubting my latest career choice, and this was only my second trip. Fighting the growing urge to dump my passengers in the middle of nowhere and scream off into the night, I took a deep breath, and pressed the accelerator forward.

It was right about then that I dropped out of hyperdrive smack dab in the middle of the gravity well of a massive star, and immediately things went to shit. Ah, the joys of a space limo driver…

Alarms rang in my ears as the controls in my brand-new Saud-Kruger Dolphin started smoking. The ship’s computer gently alerted me to a catastrophic temperature exposure. Suddenly everything stopped, and we were drifting.

Floating in space, with my cockpit panels shorting out and my temperature gauge through the roof, I glanced over at the cabin camera to check on my passengers, convinced that they were all cooked by radiation in their plush seats.

Still partying… Thank god for a decent shield generator.

As my shiny new Dolphin (now nicknamed Space Limo of Love, FYI) was relatively and slowly pulled toward a massive purple ball of gas, fire, and death, these guys are blasting music and falling over each other playing Twister.

“Anyone know how to find the escape vector from a purple giant star?” I yell over my shoulder, knowing well that they can’t hear me. A few calculations and a frantic discussion with the ship’s computer later, and we were burning away from the ball of death at speed.

Luckily for me, These guys didn’t even notice that they’d nearly died tonight, and tipped well.

My morning was much better. Less alcohol and near-total-annihilation, more relaxing and listening to some music while dodging gankers. The Space Limo of Love is fast. I mean, real fast. I had the techs put in a new power unit and upgraded the scanner so I can handle some tougher sightseeing trips.

In the meantime I ferried a cushy trip one system away that paid out over a million credits, so yeah it was a great morning. It wasn’t until midday when I picked up a few passengers headed to a nearby system that I ran into trouble again. It started fine, until I hit the jump button too soon and overheated, knocking us out of Supercruise and into the well of another star. It seems like this might continue to be an issue, so I might have to have a new shield put on.

The Star was easy since escape vectors are an old hag now, but not until I swung the boat around and saw our destination a good 30 minutes out from the jump point… I about shit. I was cursing the “damn bay full of prisoners” up one side of the galaxy and down the other, and hoping that if I kept leaning on the stick I could somehow will the Space Limo of Love (SLoL?) to travel faster than physically possible.

So lesson learned, check the distance on the next contract to make sure I won’t be stuck humming ancient Glen Hansard tunes and reading the same diagnostic menus over and over with a ship full of prisoners.

Funny thing happened when we finally arrived, I noticed that the prisoners were actually Aid Workers I’d just delivered to a war zone.

No wonder the payout was so low! Fucking charity right?!

So far I’ve played about 20 hours of Frontier Games’ massive online game Elite Dangerous, and already I’m lost in my space-geek imagination. After five years of Eve Online and a decade or two of X3: games, Elite is exactly the next best step in space sims.

Sporting a 1:1 scale map of the Milky Way Galaxy to explore, Elite Dangerous is an ambitious project. I blew my 11 year-old son’s mind today when I showed him the game map. I zoomed all the way out to see the swirling arms of the galaxy, then slowly zoomed back in and focused on just a few of the passing dots of light. When he finally understood that every single one of those dots contained a solar system like ours with planets and moons and a sun or two, he lost it, exclaiming that there is no point to our existence before returning to Minecraft.

Unlike most conventional video games, Elite doesn’t have levels or bosses, and in that sense is a lot like Eve Online, in what amounts to a strictly player-driven experience. When the game starts you are dropped in a space station in the middle of nowhere with $1000 credits to spend, a base-model Sidewinder, and the clothes on your back. It’s up to you to make your own fun in a the biggest sandbox I’ve ever played in.

The only game that comes close in scale is No Man’s Sky, which loses some the grandeur in its procedurally-generated, cartoonish landscapes and repetitive exploration. No Man’s Sky is to GTA III like Elite Dangerous is to GTA V. It’s bigger, it’s meaner, it’s less pixelated, and it’s got long, long legs. The developers have mapped out the game for the next few years, and only just recently introduced landing on planets and driving wheeled vehicles.

While I watch Star Citizen from afar with longing eyes, Elite Dangerous is the closest thing I’ve played to a perfect sci-fi junky’s dream come true. A completely intertwined galaxy with a fluctuating economy, an ever-changing war between human factions, and a mysterious alien presence on the edge of known space. While the learning curve is a little steep, the payoffs come fast. I quickly switched up the default control scheme to allow more intuitive play and I’m beginning to see a universe of possibilities in front of me.

I’ve run deliveries of goods and data from one station to another, I’ve sought out combat rewards, and I’ve made a small fortune from ferrying people around in my Dolphin transport ship, which came decked out with a passenger cabin and a sweet Flipper-esque hull. I don’t know how often it will happen but one lady I dropped off in 15 minutes and made 1.2 million, another few sightseers paid for a mobile party bus that only required me to show them beautiful stuff out the window. As I heap more credits into my bank account, I can’t wait to score a nice warship that I can use to mop up pirates or insurgents. I hear there is a nice income to be made for mercenaries in the Milky Way.

My only complaint is really only an inherent problem in all games of this type, and that’s the lack of focus that means that there is no way to manage your game time in any way. I’ve logged on to play for an hour and ended up online for three trying to find the right job or contract, or traveling across the stars just to find that one station selling an upgrade I need. As a father of two with a full-time job and a marriage, my window for gaming is later at night 90% of the time… and spending an hour trying to adjust my controls or hopping for station to station looking for a decent payday can leave me feeling unfulfilled. However that’s not necessarily the games fault, so like I said, any sandbox type game can swallow the hours quicker than you can spare them.

That being said, I would totally spend an entire weekend playing Elite Dangerous and having a blast doing it. I love a game that inspires me to write about it, that opens my imagination and lets me have unscripted fun. I just can’t make money fast enough yet, but the journey is always more fun than the destination anyway. Just ask my drunk tourists.

Elite Dangerous is on PC, PS4 and Xbox, with Oculus Rift compatibility that puts you IN the spaceship. It contains microtransactions and will continue to have paid updates over the next decade, at least. Elite is always online, and is playable on a solo server, a public one, or you can jump into a private group as well. The other day I scored the base game for a measly $11 on the PlayStation Store, and there’s also a $30 cumulative DLC package available as it’s been out for a few years

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The Definitive Grand Theft Auto V Review, aka ‘The Final Word’

Welcome back from winter break everyone!

Now that the dust has settled and the holidays are behind us, it’s time to get back to work. To kick off the new year I’m taking a second look at last year’s massive blockbuster:

Grand Theft Auto V.

If you want to skip straight to the meat and potatoes click here

LogoIf you’ve been stuck under a rock, GTA V hit the shelves last September to a record setting release. It made a whopping $800 million the day it was released, has sold nearly 30 million copies so far. It is quickly gaining on Mario Kart Wii, which holds the top spot as the #1 selling console game of all time at 34 million. Did I mention that Mario Kart Wii has been out for over five years? In the long-run, GTA V could sell as many as 50 million copies, if and when it is adapted for next-gen consoles like the Playstation 4, XBox One, or over to PC.

So far GTA V has shattered every sales record, brought Activision and Call of Duty to its knees, and cemented Rockstar Games and Take Two Interactive as the hottest and most respected game makers in the business. All of these records broken, sales made, and it was only released on two consoles – the XBox 360 and PS3.  Right now, both the XBox One and PS4 are selling like hotcakes at around 4 million each, people are adapting faster to this generation than the last. It only makes sense that Rockstar would capitalize on this fact. That’s almost 9 million next-gen consoles sold, of which I’m willing to bet 80% of whom would all run out and buy a Game of the Year Edition of GTA V come summer time… I know that I would personally slap down another $60 to set foot in a suped-up Playstation 4 version of GTA V and Online… But that’s a story for another press release.

Point being, Rockstar still stands to make even more money off of this masterpiece of modern entertainment, and you know what? They deserve it. GTA V is top-to-bottom one of the greatest achievements in digital history.

GTAVoclock logoPreface: My adoration for the Grand Theft Auto series is obvious… That being said, there are a thousand other sites out there that have put much more blood, sweat, and tears into the game… For instance, if you’re a GTA fan and don’t know about GTAVO’Clock, you’re missing out on one of the best Youtube channels around. ComputerandVideoGames.com’s extensive and sometimes exclusive coverage of this game is unmatched by even the big boys at IGN, Kotaku, or Gamespot.com… Don’t forget the hilarious antics of the GTA V Mythbusters on DefendtheHouse. All of these guys deserve props before I get started.

What follows is my version of a review that’s been written a hundred, if not a thousand times over the last four months so I’ll try to keep it fresh.nico LC

See?

*SPOILERS AHEAD*

This story began a few years ago, in the early 2000s. Somewhere off the East coast of a fictionalized America, with a man named Niko Bellic. Niko immigrated to this Bizarro-America on a freighter from the Balkans. Niko was a survivor, a soldier, a man with a burning desire for vengeance for a betrayal years before that brought him to the dingy shores of Liberty City in search of the one who wronged him. He also represented a fresh face for the Grand Theft Auto series, whose protagonists had until then been Americans. This allowed Rockstar to delve to an even deeper level of social commentary all wrapped in a hilarious vision of American society that they have committed to bringing us for some time to come. Through Niko and Grand Theft Auto IV, Rockstar introduced a gritty, realistic version of New York and the country, and a new direction for the series. A series that until then was mostly cartoon violence and sex with prostitutes in a open-world sandbox setting. grand-theft-auto-iv-pc-screenshot-liberty-city-night-skylineLiberty City was the real star of GTA IV, ask anyone who has played it. A technical marvel of game programming, a living, breathing city where a player could get lost for hours driving at high speeds through Times Square in a bus or gunning down bad guys with the game’s rough shooting mechanics. Despite the game’s obvious faults (“Hello cousin, want to go bowling?”), it, more than any other, was the one I always came back to play no matter how long it had been.

If Liberty City was a living, breathing city, San Andreas is a living, breathing world. This Bizarro-California is a massive, sun-soaked state complete with most of California’s major landmarks. Grand-Theft-Auto-VWhere fake plastic people compete for fake plastic lives in the spotlight, and everyone is looking for their big break at the hands of some other poor unfortunate. I’ve been down to LA plenty of times, they really nailed the feel of the place. Desolate and yet crowded, dingy and beautiful, heaven with an extra serving of hell. Los Santos and the surrounding state of San Andreas is an amazing place to be set loose in.

They story starts with a prologue set around the same time Niko stepped off a freighter in Liberty City. In the frozen tundra of the Canadian border region of America, three assholes try to rob a bank. Not the first bank to be knocked over by these particular assholes, it would surely be their last. Because as Grand Theft Auto V begins, we are dropped head-first into a firefight that kicks off as soon as the assholes leave said bank. Instead of the usual opening movie you see in games nowadays, it’s straight to the shootin…

And shootin we do good…

screenImmediately the new cover system (adopted from Rockstar’s brilliant shooter Max Payne 3) gives an immersion that was never available in a GTA game before. Bullets whiz by, ricocheting off walls and chipping away at the cover you’re desperately ducking behind, officers duck behind cars and move from cover to cover trying to flank you, and the sound of your assault rifle bounces off the walls of the enclosed warehouse entrance… It quickly becomes overwhelming. That is until you suddenly remember this is a GTA game, and all guns blazing is the law of the land.

Swapping targets, getting head shots, rolling between cover, it’s all a little daunting at first. While not as fluid and seamless as Max Payne 3 was, it’s exhilarating in the least, and third-person ass-kickin mayhem at its best. The three assholes fight their way across the snow-covered parking lot, turning cops into hot, steaming splashes of red in the never-ending white. 453428262Escape from the bank becomes a test of will that’s only dampened by the sneaking feeling that you can take a lot more bullet damage in this opening scene then you’ll ever be allowed to again. Well, outside of the Paleto Score that is.

Once you reach the getaway car you’re suddenly trying to steer a speeding truck down an icy road while cop cars whiz by in the other direction. A roadblock sends you careening down a snowy dirt road, trying to beat a train across the intersection. Well this being a prologue, it doesn’t work out. The truck crashes, two of the assholes get shot while the other, Trevor, reluctantly escapes into the blizzard. At the camera pans up into the falling snow, the first of many extremely well-done cut scenes recounts the aftermath of the failed bank robbery. A snowy grave-side funeral, a man in the shadows watches as a coffin gets lowered into a plot with his name on the stone. He is Michael Townley, aka De Santa, and he is just one of the three playable characters in Grand Theft Auto V.

Flash-forward ten years later to 2013, GTA’s Bizarro-version of Venice, Vespucci Beach, stretches for miles in the golden sun of the Los Santos sky. Ultraviolet rays beat down on bikini-clad girls and board-shorts wearing boys all playing in the sand as dogs circle their masters looking for thrown balls and above gulls caw in the afternoon air. The beaches give way to beautiful, rolling hills to the north, all covered by vineyards and farmland. Photo-1_7_14,-11.55.13-AM-27To the north-east is the Grand Senora Desert, a vast and arid landscape just begging for exploration. Beyond it, the Alamo (Salton) Sea dotted with trailer parks, meth labs, and oil derricks galore. From the sea to the mountains, to the forest and beyond. Every single day of the five years it took to make Grand Theft Auto V shows through in the way you are completely immersed in this world. A world that seems to teem with life. People, deer, dogs, cougars, birds, sharks, fish, and more burst from every corner of a map that goes from high mountain peaks to deep ocean trenches.

Photo-1_7_14,-11.55.13-AM-30I could spend an entire post writing about the way the sun sets over Mount Josiah, west of the desert. The way the day fades into beautiful hues of red and orange that stop you in your tracks more often than not… Or about the sudden thunder storms that bring much-needed rain to the baked hard-pan of this amazing landscape. How the lightning cracks like brilliant white fire in the night sky, sending echoes of thunder and light across the horizon. Rockstar has done so many things right, it’s almost impossible not to get lost in the dizzying display of colors and sound.

Let me just tell you about the sound…

I’m standing on the corner of Vinewood Blvd and Power St., and I’ve ducked out of the rain, into the safety of the nearest sunglasses shop, and everywhere I look I see Los Angeles. I’ve been to LA, I’ve walked the Hollywood streets and seen the wax museum, the adult movie marquees, and the endless lines of souvenir shops… It looks exactly like this. Vinewood and PowerAs the rain makes its way up Vinewood Blvd, car tires start screeching on the wet pavement and people begin covering their heads with umbrellas and newspapers. Soon the cursing starts, pedestrians swearing at the weather and grabbing cabs or ducking out of the rain like I am. It isn’t long before puddles are gathering on the stars’ stars that run up and down the sidewalks, and thunder can be heard booming in the distance. The rain makes driving a mess, and soon the sirens start echoing off the buildings while the rain hammers away at the concrete and metal that surrounds me. Car radios, car noise, and people… People everywhere… This is not a video game, this is something else.

Before long the rain begins to stop, the birds start chirping again, and like it never happened, the city welcomes the burning light of the sun. San Andreas is gorgeous from top to bottom, from the bottom of the ocean to the top of Mount Chiliad, to the barrio to the desert trailer park… Even in it’s most ugly form, Grand Theft Auto V is breathtaking.

Photo-1_10_14,-10.11.41-AM-1The city of Los Santos itself is bigger than the entire map of Liberty City in GTA IV, and even it is just a fraction of the entire map of V. In other words, this game is huge. Grab a bicycle in Vespucci Beach and head north. See how long it takes you to bike around the state. Trust me when I say you won’t make it… Somewhere along the way a stranger will stop you, often yelling for help. It can be a bachelor tied to  tree by his bachelor party friends, or a drunk couple who need a ride home from the bar in Sandy Shores, redneck America. Or maybe you’ll run into one of the game’s many armored cars, just begging you to toss a sticky bomb on the back. Or a dot-com millionaire who’s had his bike stolen, or a golf champion whose wife is tossing his crap out on the front lawn. Its little side missions like this that allow you to just pull back layer after layer of content in this masterpiece.

Photo-1_7_14,-11.55.13-AM-46Back to the asshole in therapy. Michael De Santa (aka Townley) is a whinging, self-obsessed narcissist who thinks he’s just a normal guy… He thinks that his former life of crime is as much a memory as the 80’s action movies he’s always watching to escape reality. He’s retired, he’s rich, and he’s miserable as he wastes the days in his own version of witness protection. How he got there, and why it’s not exactly a government-approved retirement is all part of the underlying mystery that plays out over the course of the game. See, Michael’s old partner, Trevor, the one who escaped in the snow… Well… He’s a psychopath… A methamphetamine-fueled psychopath at that… And he thinks Michael was shot and killed that day.

In a way, Trevor Phillips represents every person that’s ever found themselves lost in a GTA game. He’s the lurking psychotic part in all of us. He’s the middle finger we wish was an RPG in traffic. He’s the obscenity-laced tirade we don’t go on. He’s not the killer, he’s the weapon.

Trevor Phillips is also the funniest game character ever given digital life. His lines are hilarious, he’s always doing crazy, sometimes disturbing (RIP Floyd) stuff, and you can not count on his next move through the entire game. Photo-1_7_14,-11.55.13-AM-36See one of the moves that Rockstar decided to make when they went with the three-character-switchable game play model was to give us drop-in scenes. These little vignettes play every time you switch to a new character on a new(er) save game, and their purpose is to immerse the player even more and suspend disbelief. It works beautifully. Swapping characters makes the camera pan up into the sky and drop down on the guy you’re switching to. That guy is always in the middle of doing something, and more often than not, it’s hilarious. Trevor gets all of the good switches of course. You never know if he’ll be drunk and slurring on a rooftop, mid-heave of throwing a biker off a bridge to the cement below, or exposing himself to the denizens of Los Santos… And of course, Trevor gets all the good lines…

“I want him to be the kind of guy who understands that all the money in the world won’t save him from a nasty guy who thinks he’s an asshole…”

0_0Rounding out the cast of characters is Franklin Clinton, a young twenty-something gang banger from the ghetto trying  hard to break out of the old life of petty crime and into something bigger. While sharing a house with his aunt, Franklin and his buddy Lamar Davis are the center of GTA V’s beginning chapters. It’s these two miscreants that Michael runs into while leaving his therapist’s office down in a beach-side house straight out of Californication. There’s the obligatory “how-to” missions that get the story going, mainly following Franklin and his work for a shady tax-defrauding car salesman named Simeon. Between repoing whips and the occasional gun-fight with rival gangs, Franklin’s story introduces us to another of GTA V’s playable characters, Chop the Dog.

This time around, with the implementation of Grand Theft Auto Online, Rockstar has pushed everything into the cloud. Almost every aspect of your gameplay is tracked and compiled in their online Social Club. You can join “crews” of friends in GTA Online, check out stats, and even take care of Chop in a mini-game available on the iFuit (Apple jab) app that you can download on almost any smartphone or tablet. If you take care of Chop on your iPad, he’ll be a “better dog” in the game. This is my first complaint, the NEED to care for a virtual animal and the fact that failure to do so makes for an uncooperative pup in the story. Only insofar that he won’t perform stupid tricks, but still… There should really be an option for taking care of Chop in the game… For those without the extra tech or time to play another game to satisfy a dog (ewww).

021fcab68f8b4d0368a653d8a7b703a5Since I’m on the subject, I might as well roll straight into my main complaint, the car mechanics. Not the driving mechanics mind you, they are unmatched in any previous GTA or even racing game I can remember. (Except for the inherent problems with using a stick to drive a sports car at 200 mph) I’m talking about cars themselves. GTA V gives every character a safe house with a car park of some sort, and an extra four-car garage somewhere else across the city. On top of that, every character is given a “default” car. They’re not the best cars, in fact, they’re pretty crappy on the scale of cars in the game. They can be modded and tricked out to a degree, however, non hold a candle to some of the cars you can buy on your in-game phone’s browser or any accessible laptop. The default cars follow you around most of the time, but the problem is that Rockstar gives you the ability to buy $1 million super cars and then every time you start a mission it gets lost.

Well, it gets towed to the local impound MOST of the time, but sometimes it just disappears. This can be infuriating in a game based on cars, that’s set in a city where everyone drives cars everywhere, all the time. It’s impossible to buy a super car, go mod it out, and then use it practically. If you go start a mission, you’re ALWAYS using some sort of other mission-specific vehicle, or need something with four doors… Which the super cars don’t. Instead, you’ll finish a mission, then have to cab it to the impound every time to get your whip again. That means more often than not you’re driving to get the car you want to drive or you’re driving to leave the car you want to save. In GTA Online you get a 10-car garage and a for-hire mechanic that can deliver vehicles to you at any time, any place there’s a main road. Even more importantly, in Online your car follows you everywhere. Photo-1_7_14,-11.55.13-AM-14If you designate a car as your main car, it follows you after missions, everywhere. When you’re done raising hell you’ll turn around and your car is right where you left it parked. You can also buy insurance in Online, so when your million dollar super car explodes or launches into the drink, you can order another for a fee. Rockstar REALLY needs to bring these options to the single player campaign.

All this really means is you have to adapt, and fortunately Rockstar gives us plenty of options. Garage issues aside, if you’ve got a car you really enjoy driving? Just make sure to park it in your garage before you head out for a mission. Problem solved. The call-a-cab and skip-the-ride routine still works for instant travel anywhere on the map. Need to do a mission? Catch a cab, boost a car, etc. Want to go for a nice Sunday drive? Get your good car out of the garage and cruise, just don’t forget to put it back.

“I’m not sure shooting people online counts as networking.”

maxresdefaultWhen Franklin’s boss Simeon sends him on a repo into the classy side of town, things get interesting. A simple sneak-in and drive-away turns into a confrontation between Simeon and Michael, who recognizes a tax fraud scam when he sees one, and doesn’t take too kindly to Franklin’s boss ripping off his son. Michael wrecks the dealership, causing Franklin to lose his job. Soon the two develop a mentor/mentee relationship, and before you know it the missions, and the mayhem, begin rolling in. When their antics draw the attention of the news media after a daring day time heist, somewhere in the desert a psychopath sees a ghost.

Let me take a minute to talk about the glowing center of Grand Theft Auto V… A series of complicated heists that require set up, materials, disguises, planning, etc… All of which you’re in on most of the time.Grand-Theft-Auto-V-heist-plans Whether it’s Michael’s brainiac buddy Lester calling out options for sneak attacks or the great Trevor Phillips himself scrawling marker on a Vespucci Beach condo’s wall, heists are always set up beforehand so you know what you’re getting into. Due to the massive popularity of GTA IV’s mid-game bank heist, Rockstar wisely chose to make these heists the backbone of GTA V. This gives the game structure that it lacked before. A unifying theme that ties the whole game together. There are a half dozen major heists, and any of them are more fun that any of the missions from previous games in the series.

Some of them are lifted straight from the movies that so prominently inspired GTA V, especially Michael Mann’s cops and robbers in LA classic Heat. Like the dump truck smashing the armored car or the downtown Los Santos shoot out at the end of the game that spills from block to block as waves of cops try and stop you from escaping with the loot from the last heist. Even little things like names, characters, the way the game looks or the way Michael’s wardrobe so closely matches Robert DeNiro’s from the film. It’s a good thing, trust me. If you’re going to rip off a movie to make a video game, you could do WAY worse than Heat.

Michael-gta-v-robert-de-niroHeists are supposedly coming to GTA Online some time in the next month or so, which means even more planning, teamwork, boosting getaway cars, buying/stealing supplies… All kinds of good times. It’s what Online is truly lacking at the moment. Something to link all of the random crap together.

The jewelry store heist has Michael enlist the help of Franklin and Lester to help him knock over a Rockford Hills shop in order to pay back a ruthless Mexican mob boss that Michael pissed off in a fit of mid-life crisis rage. After rounding up disguises, an exterminator van, and some handy knock-out gas, the boys raid the store with the help from hired goons. These goons you either meet throughout the game like Packie McCreary from GTA IV or other characters will introduce them, like Trevor’s meth-cook but level-headed buddy Chef. On the way out, before the daring underground dirtbike race, Michael mouths off to one of the guards outside… Spouting, “You forget millions of thing every day pal, make sure this is one of them.” A line from the prologue, and one that goes out on the evening news.

We first meet Trevor Phillips while he’s balls-deep in Ashley, the on-again/off-again tweaker-girlfriend of Grand Theft Auto IV: The Lost and the Damned’s protagonist Johnny… They’re obviously doing meth and having a good old time in the trailer park when Trevor sees a news report that sends him over the deep end he’s been circling for quite some time. In one of the few cameos from previous games, a now meth-addled Johnny comes looking for his girlfriend just in time to get curb stomped by Trevor in a fit of homicidal rage. Our first five minutes with the man and he’s already cornholed a tweaker and stomped the brains right out of a prominent GTA series figure.

Needless to say, Trevor is the man.

From time to time the choice to swap characters will disappear while the game steers you in a particular direction in order to hurry the story along. Taking over Trevor for the first time is one of those moments. While Michael and Franklin hide out in the wake of the jewelry store heist, Trevor decides to ride the wave of homicidal rage, taking out the local competition in the meth and guns trades. In a blaze of gunfire and bile, Trevor wipes out the drug-dealing Lost Motorcycle Club single-handedly before he sets his sights on the Aztecas, who control the local gun running. Along the way he goes to war with a rival clan of redneck meth cooks and pisses off a Triad mob boss looking to get into the meth biz. Once Trevor Phillips Industries (also Incorporated, Enterprises, and many others… the inconsistent name is a running gag in the game) secures the black market operations in Blaine County, Trevor finally gets the lead he’s been looking for and grabs his juggalo tweaker buddy and heads for the city, recanting a bit of he and Michael’s past along the way.

Trevor’s arrival in LS marks the end of Grand Theft Auto V’s first act, and the beginning of a long and kick-ass story that takes our heroes from high-altitude hijackings to underwater break-ins. The tension between Trevor and Michael builds, all the while you’re never really quite sure who is playing who, or who is undercover and who is making moves to take over the town. Wrapped up in a government conspiracy, the three amigos must put their differences aside in order to pull off that one last score…

Grand Theft Auto VGTA V is an amalgamation of every type of game out there, from racing game to shooter, from tennis to golf and all the places in between… There’s even a hunting game, a darts game, a parachuting game, races on sea, in the air… More content than any other console game I’ve ever seen. It’s engaging, well-paced, and absolutely hilarious. I’ve never laughed at a game as much as I did while following the antics of these three idiots… Hell as much as I STILL DO every time I play.

Then there’s the layer below the game itself, the movies you can go to the theater and watch, the  24-hour television, radio, and internet programming to distract you, the alcohol, marijuana, prostitutes and strip clubs. The pier has a roller coaster and Ferris wheel for pity’s sake. There is so much fun packed into every inch of the map, you’ll find it hard to focus on any one thing at a time. I often find myself having to choose what I want to accomplish ahead of any play time in order to commit myself to getting something done. Otherwise I’ll spend hours driving in the country side, catching massive air from sand dunes, bicycling, bmx jumping, breaking into high security military compounds to steal tanks or jet fighters… And these are all a la carte… Let alone the hours of mission running, Online play, or race/deathmatch creating you can do. The story is complex and multi-layered, the voice acting is the best I’ve ever heard, and the technical wizardry at work that lets this beauty run so well on a 7 year-old machine makes GTA V my favorite game of all time.

Never have I seen a game that is worth SO much more than the $60 I paid for it. It’s almost unheard of for me to STILL be committing unhealthy amounts of time to a game that’s been out for four months. I have barely touched the Playstation 4 sitting in the house because of one reason: I can’t play Grand Theft Auto V on it.

Until then I’ll be slumming it with the PS3 and having a brilliant time doing it.

Highest possible recommendations.Photo-1_7_14,-11.55.13-AM-55

Crysis 3 Tries Really Hard to Take the First-Person Shooter to the Next Level

iRhD5QPRZfw0LI rented Crysis 3 from my local Redbox on a whim. I’d never played either of the first two, in fact I didn’t even know it was a first-person shooter when I got it. With the miracle of modern technology I was able to yank up my Google app and look at some reviews from IGN while I was standing there contemplating getting it, and man am I glad I did. By the time I was finished with Crysis 3‘s main storyline I was sad I had to return the game. I could have played it over, and lately that seems to be the gauge for a good game.

crysis3dammap1First of all, it’s a visually stunning experience. Using the new CryEngine 3 it manages to pack more awesome particles on the screen than any game I’ve seen recently, and that was just on the PS3… I can only dream of how it looks on the PC with the settings turned up. What it really adds up to is very cool looking grass and water effects. I found myself being distracted by the environment MANY times throughout the short storyline, leading me off on little side adventures… Nothing as cool as Tomb Raider, but that’s another review. All in all Crysis 3 is a very well acted, written, and produced game. It almost felt like I was playing something next-generation. Along with a Call of Duty-caliber multiplayer on top, EA’s latest release is a good step in the right direction for this kind of game.

Crysis 3 takes place in the near future, when super soldiers wear special nanosuits made from stolen alien technology. crysis22011032311210878The suits enhance their abilities and let you jump higher, run faster, and best of all: turn invisible! The extremely complicated plot involves a mega-corporation that controls all of the energy on the planet. I don’t want to say too much but they get it from a source they shouldn’t be messing with, so it’s up to you, Prophet, the ultimate super-soldier, to stop them. The game is mostly an open-world experience, where exploring every nook and cranny will net you rewards. The weapons are fairly standard, except when you pick up an alien gun… But even then they’re nothing to write home about. The real fun comes from using the new bow and arrow. You get different tips on them for different situations, and it’s extremely satisfying to put an arrow through an unsuspecting bad guy’s head.

Unfortunately Crysis 3 has some glaring downfalls that really distract from the experience. One is the length, this is the shortest story mode I’ve played. They’ve trimmed off all the fat and made it a straight-forward break in and save the world plot. crysis-3-review-fpsI wouldn’t have minded so much, but it was such a great story, with some top-notch voice acting. Secondly, the use of the cloaking device is not nearly as good as it should be.  Before too long I found myself repeating the same situation over and over, I’d get to a new area, sneak around and arrow a guy or two until their buddies catch on that someone is there and start lobbing grenades everywhere. Then I’d hide until they calmed down and go around trying to take each one out. Then I’d move on to the next area. It wasn’t until the middle of the game when all hell breaks loose that it got really interesting. Then by the time I got around to enjoying the story and the game play it was all over.

Crysis-3-Explosions-Beneath-the-Liberty-DomeWhen I think about it now, Crysis 3 is more of an action movie than a video game It doesn’t feel immersive and it never stops reminding you that you’re playing a video game. You drop in, blast your way through what’s left of New York, watch a lot of well acted cut scenes, and then an extremely satisfying and rousing ending… Then it’s over and you’re left wanting more. I don’t know if it’s because I had rented it and was pressed for time, or if it simply seemed too short, but when I was done it felt like I’d just played the last half of a really cool, epic sci-fi shooter.

It’s a good rent, but other than the arena-style multiplayer, the outstanding graphics, and the above-average voice acting and storyline all add up to something that is less than the sum of its parts. Crysis 3 is available on PS3, Xbox 360, and PC.

Even in the Future, it’s Decisions, Decisions: (Eve Online 1 Year In)

eve_chart_revelations-4096Let’s talk Geek for a few minutes. I’ll try and keep it entertaining for those that just sighed heavily.

In another life I’m an industrialist from the future. Let’s say about 26,000 years in the future. I don’t have time to catch you up on the details, but basically humans live in a galaxy called New Eden… There are 4 races of humans who are always declaring holy wars, positioning politically, and at each others throats… All in the name of the mighty dollar… So what am I saying? That not much has changed.

Anyway long story short: Like I said, I’m an industrialist that means I take raw materials and manufacture things for sale. I’m new here, which is to say I graduated from the prestigious Caldari Naval Academy about a year ago.  You see, long ago the ability to clone ourselves made us immortal. You ever see Battlestar Galactica? We’re kind of like the Cylons, when we die our consciousness is downloaded into a clone, and we keep on trucking.

Retribution_ThumbnailThis is handy in combat. And let me tell you, the galaxy is a rough place for a miner. When I got out of the Academy I got myself a small cruiser with a big cargo hold and I slapped a couple of mining lasers on it. I sat in that thing for hours nervously watching my back, waiting for someone to fly up and mess with me. Pirates are everywhere, and they’re not the singing and dancing kind. They’re the blow your ship to hell and scoop up whatever salvage they can find kind of pirates. The worst of the worst simply because in New Eden, everyone is immortal… Why not be a ruthless bloodthirsty warrior? There’s a profit in it.

After the cruiser I moved up to an industrial ship, then eventually a mining barge, until finally I trained long enough to learn how to fly an exhumer. Now I sit and grind away, clearing asteroid belt after asteroid belt of their precious resources. Then I learned I could take those raw materials and instead of selling them, I could get a blueprint and build something. So built I did. I build guns, ammo, equipment, everything under the sun. Then I found shipbuilding.

For the last six months I’ve been building the biggest ships in the universe, the capitals. I started with a small project and I’m slowly working my way up. These things sell for billions of dollars, and while I might spend a few hundred million on minerals, I’m still pulling in a profit.

3331Now I’ve crossed the Rubicon. I’m halfway through the build on a ship called a Rorqual… and I’m in over my head. You see, this ship is no ordinary one. It’s a capital industrial. It has the ability to use a special fuel to jump from one place in to another without the use of jump gates. Plus it can store other ships and clones inside its massive hull. It can take a small mining fleet, jump out to dangerous low-security space (where all the good mining is) and deploy a space station, a mining fleet, and a huge force field.

From there the fleet of exhumers goes and mines, brings the ore back to the Rorqual, which compresses it and stores it in a special hangar. Rinse, repeat. Then the Rorqual can jump back to high-sec, drop off the ores, and jump back. When the system is clear, everyone loads back into the Rorq, and jumps back home.

This is called Jump Mining… and it is a complicated, lengthy, and extremely profitable thing to accomplish. The only problem is you can’t do it alone… and dealing with other people in New Eden is a total pain in the ass. They’re egotistical, they’re aggressive, they never listen, and they flake out. This is the way of the world.

So the question becomes: do I keep it? or do I sell it? This is the chance to start my very own mining corp, to lead missions to dangerous places in search of the mighty dollar. I’d have to recruit, train, hire protection, I’m talking serious work for a guy who only likes to engage on the shallowest level possible.

Decisions, decisions…

Winning the War on Reality: Playstation 4 is Coming

Sony announced its latest break through in video game technology last night amongst massive fanfare, unimaginable consumer expectation, and an industry that is still unsure of where it will be in the next five years. The Playstation 4 aims to hit that target when it gets here, and to steer the next generation of consoles toward an all-inclusive, social, and online experience.

large1The PS4 sounds awesome, hands down. Out of the gate we’re talking top-of-the-line hardware here, eight x86-64 cores and a native Graphics Processing Unit that has 18 separate “compute units” that produce 1.84 teraflops of processing power. It has 8GB of system memory with a GDDR5-based system that produces an unbelievable 176 GB per SECOND of bandwidth for graphics rendering and performance. It has a completely separate chip for handling downloads as well which means “download in background” doesn’t mean waiting for two days for your latest game or demo to arrive.

largeBasically all of those Teraflops and GDDRs really just mean one thing: the Playstation 4 is a beast. It’s hands-down high-end graphics processing, and some of the videos shown at last night’s event proved that there is a whole new world of entertainment out there that Sony wants to bring to ALL your devices, not just your living room TV. The graphics are truly next-generation. From the millions of objects it can handle on the screen at once to the ability to provide feature-film-like animation. This thing will blow your socks off… And it will further combine all of your entertainment possibilities in one hub, with games, movies, TV, music, and more all rolled into this new paradigm of “the War on Reality” Sony is using. It’s clever.

The PS4 is based on 5 principles that Sony feels are the future of gaming: Simple, Immediate, Social, Integrated, and Personalized. For simple, Sony has stripped down the frills and fine-tuned the experience of the User Interface. They have created the largest, fastest, and most comprehensive gaming network on the planet, linked with Gaikai Inc’s cloud technology, that will allow players to browse ALL titles for the system through the Playstation Store. Gone are the days of downloading a stripped-down demo of a game to see if you like it. Now you’ll be able to go to the PStore, select a game, and immediately start playing it.

finalfantasy_versusOne of the most anticipated aspects of the PS4 is this immediate principle. Need to pause your game for awhile and don’t want to leave your system on? Not problem, just hit the power button and the PS4 will instantly freeze and enter a low-power standby mode. Then when you’re ready, you just hit the power button again and jump right back in where you left off. I don’t know how this will work with online games, but I’m sure there will be some version of it integrated. Taking this immediacy one step further is the ability to buy a game from the online Playstation Store, and immediately start playing it. Not like now where you have to wait for a game to finish downloading before you can jump in… With the PS4 you click download, and then start the game. It will continue to download (at full speed thanks to the dedicated chip) in the “background” while you play.

Sony has also gone social. One of the biggest problems with online gaming, in my opinion, is the prevalence of dickheads. Trolls hide behind stupid user names like YourMomSuxIt69 or WeedRulez420, talking smack while sheltered by the mask of anonymity. Well Sony is hoping to oust the dickheads with the PS4. Each user will now create a REAL profile with your REAL name and REAL Facebook integration. Does this mean MomsBasement420 will stop tea-bagging your corpse in a heated match of Battlefield? Probably not. But it will hopefully provide ways to screen out the kinds of players your want to play online with, and at least a real name so you can meet at the bike racks after school.

playstation-4-console-logoAnother huge social aspect of the PS4 is the “share” button. This button is going to kick ass. Ever just finish an epic killstreak on Black Ops II and wish someone else had been around to see your expert shooting and knifing and jumping? Now you just hit the “share” button, skim through the last few minutes of gameplay, select the beginning of the moment you wish to share, and upload it as a video for others to watch. I think this function is going to be unbelievably fun. Creating moments of awe-inspiring fun is what gaming is all about, and now you’ll be able to share those experiences with your friends. That is friggin cool.

Integration is also the name of the game with the Playstation 4, and they’ve gone beyond all expectations with this one.  The new Playstation app will allow iPhones and Android devices to have a “second screen” experience with their favorite titles. Imagine you’re playing Grand Theft Auto 5 and need directions across town. Now I’m completely making this up, but the technology is real, and it would let you do things like pull up a real-time map of the city on your iPad with a route planned out for you… Or Maybe a dossier on a potential client in whatever Hitman-type game could be sent to your Samsung tab for you to read up on different game aspects. These aren’t real game aspects, but the “second screen” experience is very real. Sony plans to integrate ALL your devices into your gaming exploits.

ds4The new Dualshock 4 controller sports a familiar shape and layout, while giving a new touch-pad input and “share” button. They have perfected the art of the rumble, and each controller comes with a more integrated motion-control input. Along with the direct control of the Dualshock 4, the PS Vita, which Sony released last year, will allow gamers to remotely control their console and their games. They introduced a technology that promises to make seamless play possible between the console and the handheld, giving users the ability to play ANY game remotely through the Vita.

Lastly, the PS4 aims to be completely personalized. The console will get to know you over time, suggesting titles from the games you play, and the ratings your give. It will even download games, music, movies, and television for you that it thinks you might like! The PS4 will take snapshots of your entertainment habits and offer up content based on that information.

playstation-4-controllerWhile Sony doesn’t have a physical console yet, the guts are there and the technology is here. In my opinion, they’ve taken a huge leap forward, and in the right direction. Combining awesome processing power with a completely immersive and social experience. If Sony can follow through on the promises they made last night, and deliver it without breaking the bank of the average gamer, they might have just put the future of gaming back on track. The PS4 will be available this holiday season.

Battlestar Galactica Open Beta Goes Online- Join The Fight!

Those of us Battlestar Galactica nuts who can’t get enough of BSG since it left the air are getting a chance to join the fight against the Cylons in an epic Space Battle MMOG. Taking place right after the Battle of the Resurrection Ship in season 2, the Galactica and Pegasus are under attack from a massive Cylon fleet looking for retaliation. During the battle a strange energy signature is discovered from a nearby ancient (and destroyed) space station and before the Cylons can move in for the kill, Adama orders a red-line jump to safety. The strange energy is triggered by the FTL drives of the fleet, and causes a massive FTL overload that sends the fleet (and the pursuing Cylons) across the Universe to a strange and uncharted galaxy.

The galaxy, in fact the game, resembles X3: Universe games, with a few dozen “systems” that ships can jump to and from in order to finish the ultimate goal of the game: find enough resources to repair the fleet’s FTL drives and jump away from the Cylons, which are on the other side of the galaxy. The story is identical for those who wish to play as Cylons, however characters, ships, etc are all different. In this new galaxy, remnants of an ancient race are found with a few different kinds of ships (which are able for purchase throughout the game). Starting out in a Viper, you must complete missions, mine minerals, defeat Cylon patrols, engage in PVP combat, etc. in order to rank up. A “cubit system” is available for those who wish to purchase in-game money to use for things (apparently frowned on by the gaming community for some reason).

The craziest thing about this game, is you play it in your web-browser via UNITY Game Engine, the gameplay flows nicely, space combat is fluid and fun, and the graphics are beautifully rendered. If you’re a fan of the X3 games or any other space combat games, Battlestar Online is the game for you. Whether you feel like going head-to-head with NPC Cylon Raiders, or PVP fleet battles, or even planting a mining ship on a huge planetoid and guarding it with your life from Cylon attackers, this game (while in it’s infancy) is the most fun I’ve had outside of a PS3. It seamlessly combines the facets of a Massive Multiplayer Online Game, with the ability to head out on your own and complete individual missions for the good of the fleet.

While I’ve only made it to a “Level 11” (I’ve seen guys flying around that are level 60+ !), so far I haven’t had a chance to get bored with the game. I’ve managed to hook up with a large Flight Wing and every time I play I hook up with a squad to all share whatever resources are reaped from mining, NPC capping, or Cylon OP Popping (when a fleet jumps into a Cylon system to attack their base and destroy it). I can always tell how good a game is by how much flak I get for playing it too much, for BSG Online I’m getting level 7 (out of 10) flak from my honey… possibly level 8. 🙂

If you’re in the mood for some BSG action, space combat, or just want to see what the future of browser-based gaming looks like, Battlestar Galactica Online is the game for you! Good hunting nugget!