Making a new Lara Croft game is a tricky proposition. A franchise that has spawned countless games, 2 Angelina Jolie-starring movies, and inspired one of the best been-caught-masturbating scenes ever filmed (Grandma’s Boy). So when Square Enix and Crystal Dynamics‘ Tomb Raider-reboot, simply titled Tomb Raider, was announced a few years ago, everyone’s reaction was pretty much the same: “Well of course they are.”
Don’t you love it when you get proven wrong?
Holy shit this is one of the best games you can get for any console ever! They hit it out of the park on this one ladies and germs, cause Lara Croft is back in a(nother) origin story that is filled with edge-of-your seat action, palm-sweating-climbing, and so much more. Tomb Raider also comes with the highly coveted “my wife played straight through in a couple days” seal of approval that only comes along maybe once a year. I knew from the moment I first rented it that it was one of those special efforts that transcends the typical “awesome game” experience. In fact I had to return the rental and go trade in some old games so I could own a copy. It’s good enough to go in this broke guy’s keepers collection.
Lara Croft is the most famous heroine in modern fiction. She’s sexy, she’s independent, and she kicks ass in a pony-tail. In Tomb Raider, we find out how she becomes that way. Her character crosses platforms, media, and pretty much picked up where Indiana Jones left off on, and where only Nathan Drake has been able to continue. I mention Drake on purpose here, because it’s so obvious that Square Enix drew heavily on the EXTREMELY successful Uncharted series for their latest reboot. Uncharted and its sequels are hands-down the most fun you’ll have outside a Rockstar Game. They are not video games per se, they are playable action movies. If you’ve never played Uncharted and you’re a gamer, you need to take a look at your priorities… Uncharted 2 is in my top 5 favorite games of all time (a list that, should it expand at all, will undoubtedly include Tomb Raider).
The reason Uncharted works so well, and also why Tomb Raider works even better, is because of the cut scenes. There aren’t any. With traditional “cut scenes” you’ll play a level, then it will cut to a mini-movie that moves the plot forward (if your lucky enough to have a game with a plot) before you play the next level. Rinse, repeat… It’s boring and monotonous and makes most games sub-par. Cut scenes can ruin a game (Dead Island) or, if done right, can truly elevate a game to a different level of entertainment.
Like Uncharted, and now Tomb Raider, time and effort were put into the story, the voice-acting, the motion-capture animation, and the way they all work together. The result is truly astonishing. Cut scenes stop being just that and become seamlessly integrated into the game. Video games are always STOP-GO-STOP-GO because of cut scenes and I think they break up the action and take away from the immersion. In Tomb Raider, right from the start you’re shot out of a cannon and the action never slows down.
Camilla Luddington has stepped into Lara Croft’s climbing boots, and with the use of some remarkable motion-capture CGI, the new Lara is an unforgettable character. From the first scene where she is shipwrecked, hit over the head, and hung from the ceiling in a scary cave, you empathize for her. When she falls and is impaled (albeit slightly), you feel the shock… When she scrambles under collapsing rocks in a cave-in, you scramble too, mashing buttons to get away as a scary bad-guy tries to grab her legs, you break out in a sweat… When she jumps across a mind-numbingly-high chasm to barely grasp the opposite ledge, you hold your breath… Any flaws this game might have are so overshadowed by the brilliance of the M-rated action that they don’t even register. Tiny things like handling (Lara has a tendency to NOT turn around and grab the nearest ledge, resulting in more than a few accidental falls) and frame rate issues become insignificant with all this beautiful game going on.
Plainly said, this is what a video game should be… Mystery, suspense, action, vertigo-inspiring climbing, immaculate graphics, hidden treasures, and the best part? It’s open-world for the most part. Once the main story line is over, you’re free to explore the island… Where plenty of side-missions, hidden booty, and of course, tombs to be raided.
“It hate tombs.” Lara says after emerging from the first one. I’ll try not to get offended.
Lara is 21 years old in this prequel. Fresh out of college with a sound theory on the ancient Japanese legend of Yamatai, a forbidden island reminiscent of Lost meets Apocalypse Now. When she and her friends are shipwrecked on the island, it’s up to Lara to learn how to survive in the jungles, caves, mountains, and shanty towns of the island. At the beginning of the game she is a normal girl, in an extraordinary situation, where she must adapt, overcome, and yes, kill in order to survive and save her friends. When Lara has to kill for the first time it is brutal, intimate, and disturbing. On the other hand, because it is still a video game filled with bad guys, within minutes Lara becomes a cold-blooded arrow-shooting assassin telling her mentor, “I had to kill a man.” “Lara, that couldn’t have been easy,’ He responds.
“It’s scary how easy it was…” replies Lara.
You climb to the highest peaks, and zip-line to the deepest caverns, you sneak-attack with arrows or you’re caught in a full-on firefight with the homicidal cultists on the island. Nothing like a homicidal cult to ruin your expedition eh?
Go out and rent or buy this game right now. You won’t regret it. The graphics, the story, the acting, the gameplay, they’re all nearly perfect. Tomb Raider is available on all platforms, PS3, Xbox, PC, and it boasts a fairly-fun multiplayer as well. It’s guaranteed a great time!