There’s something about far-off galaxies, giant spaceships, inter-factional warfare, and integrated economies that make the dial on my geek radar spin out of control. After spending countless hours in the single-player X-Universe, I’d grown weary of waiting for the two new X games coming out this year… So I decided to try something I’d only heard of, EVE.
I don’t know what it is about my sci-fi games, but apparently the more complicated a game – the more it appeals to me. If you’ve never played either universe (X or EVE) then you’re probably asking yourself why anyone would spend hours playing two of the hardest games on the market… And my advice would be to run, as quickly as possible, in the other direction… Save your social life, your relationships, and your friends respect for you…
Not afraid? Don’t heed warnings well? Looking for an excuse to alienate your friends and family? Or just feel like an epic challenge? Then read on…
You’ve been warned.
Eve Online is what’s known as a player-driven, persistent-world MMORPG (Massive Multiplayer Online Role Playing Game). In English, it’s a sandbox. There’s no single-player, no storyline, no pausing, and no retries… I repeat… NO RETRIES. If you lose your ship in Eve, it’s because another player sitting in front of their computer somewhere in the real world, has taught you a lesson about where it’s safe to fly, or who it’s safe to mouth off to.
And this thing is big… I’m talking huge. The day-to-day of Eve depends on what your profession is (mining, pirating, military defense, entrepreneur, etc) and where you’re located in the fictional galaxy of New Eden. Most of the time the action takes place in local solar systems, each with planets, asteroid belts, space stations to land at, and plenty of npc (or “rats”) bad guys to deal with. Now multiply that by 7,500. Yes I tapped correctly, 7,500.
There are over 5,000 individual solar systems, and 2,500 discoverable “wormhole” systems, inside the Eve universe. They are all linked by “jumpgates” that players can fly through, they are all individual systems with unique characteristics, and they are all tied together by one massive, fluctuating, and completely player-driven economy. What that basically boils the game down to is what I like to call a galaxy simulator. The creators have made a completely immersive experience, where if you want to buy a ship, somebody, somewhere, has to mine the minerals and then build the thing before it ever reaches whatever market you are in… And players can insert themselves into almost any part of that process…
I’m a newcomer, I’ve been playing for just under six months, and my character is the Vice President of a nice little mining corporation situated in a “quiet” corner of the galaxy. Game time, for me, is mostly made up of constant mining for minerals I need to build products for market. I set out in my mining barge with a buddy and sit on an asteroid belt while they ferry the valuable ores back and forth to our headquarters… Then I take those minerals and combine them with blueprints I’ve purchased to make things like ships, weapons, ammo, and equipment. Some items I sell for cheap, some items for millions of dollars, some for tens of millions… those are the money-makers there. I also spend a lot of time answering questions for people who want to join the corporation, or for people newer than I. Whether by “Evemail” or by the in-game live chat, someone, somewhere, always needs something. Life is busy for a Vice President… And the name of the game in Eve, is money. “ISK” is Eve’s version of cash. Ammo can be bought for a few isk each, or giant spaceships can cost billions… The most expensive item I’ve ever bought was a blueprint for a Mining Barge, which gives me the right to produce ships I can off for $12.5 million each. I can charge more, but I’d have to move my ass further out into dangerous territory to compete with whoever was building them in the area.
My path in Eve is so far wrought with corporate intrigue, failed alliances, and a few of those “where it’s safe to fly” lessons I mentioned earlier… But all in all, the attraction for me is the fact that it’s more than just a game… For a few hours a day, if I suspend my disbelief just a little, I get to transport myself to the future. A future full of epic space battles, pirate-hunting, making money, and that doesn’t even touch the community aspect of the game.
Cause if there’s one thing I’ve learned in Eve, is that the more friends you have, the better.
CCP Games, the makers of Eve, are also prepping a massive free-play extension of the game that reaches all the way to consoles this fall: Dust 514. Dust is a break from the space-faring norm of Eve, and comes in the form of a first-person shooter game that is directly connected to the economy and on-goings of Eve in real-time. Connected in the sense that in the game of Eve, you can set up planetary “colonies” on almost any planet in order to mine raw materials, refine other minerals, or produce products – depending on your abilities… And it’s those “colonies” that are the actual battlefields in DUST 514.
Think on that for a second… A First-Person-Shooter PS3 game that is plugged into the living, breathing economy of a PC Space game… It’s an entirely new way of integrating games. When I say linked, I mean live, as in you can contact (from the PS3) players in Eve (on PC) and have them effect change in DUST 514 itself. Need orbital artillery bombardments? Need new supplies? New weapons? New vehicles? No problem. DUST 514 takes place on the actual planets that are scattered all over the galaxy in Eve. That means if you want to take over another person’s “colony” you hire mercenaries (in DUST) to do the job. Depending on the outcomes of matches in DUST, you can take territory and assets in Eve.
There’s never been a game like this before, that is spread across two different devices (PC and a PS3). Because while DUST is a separate game, it really isn’t. DUST is just an extension of Eve. A really, really cool extension. The thought of being on my laptop raining down fire on actual people on the PS3 is so cool my geek-radar is just spinning out of control… Or the thought of being in a losing FPS match on the PS3 and be able to turn the tide by flying to the planet on my PC and bombing the hell out of the other team… Yeah that’s just neato, I don’t care who you are.
And the best part? FREE-PLAY on the PS3. I didn’t pay a dime.
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Great review. Dust 514 sounds really innovative. Like a lot of people, I’ve been wanting to play Eve Online for a long time, but I have no idea where to start. That’s part of its appeal though — it’s a huge game that requires some getting used to, I take it. And that makes it a triumph in world-building, which Dust 514 must be making more interesting and complex. The game just sounds really rewarding in general… and I love the idea of being taken into the future, like you said!
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You might want to try moving your mining operation out to Bazadod in the Mayonhen constellation. It is a constellation of 6 high sec systems in the middle of the low sec region of Aridia. Being cut off from the rest of high sec it doesn’t see much traffic so not much competition around for it’s 60 virtually untapped ore belts. There are also 60 planets with a number of moons I haven’t bothered to count yet and one ice belt. Bazadod’s station even has a lab. Could easily be turned into a mini trade hub for the region if the right people moved in.
Funny, this post is older, and I’ve been living in Hamieh, right next door to Bazadod, for the last couple years. Fundametal Productions is my Corp. We build ships mostly, Orcas, Rorquals, smaller as well, but mostly capitals.